Then do all that same stuff again, but in a different order. Toss grenades into the massing aliens, perform a rallying cry to power up, finish off a mantis-armed horror with a heavy melee, get some potshots in at the drones. There are perfect parries and regular parries to help you deflect some attacks, so a modicum of tactical thinking is required to figure out the rhythm of keeping the Tyranid hoard off you. It plays like Gears of War, sans cover: thin the herd with your uber-industrial gun, draw your chainsword, and tear apart anything else left standing in your way. By paring back any sense of complexity, Space Marine 2 gets to revel in what it does best – ooh-rah action and some of the nastiest, meatiest combat you’re going to find this side of Doom Eternal. It’s very simple, it doesn’t require too much thought, and it absolutely rules. You rinse-repeat this for about 30 minutes little story exposition, combat encounter, exploration, and then back to exposition. He’ll mutter something about the “heresy of the alien scum” and then the next linear section of the level will begin. He’ll stand there, about four heads taller than a hench marine next to him, slamming magazines of ammo the size of a human arm into a carbine. Your behemoth player character will just wander around saying cool s**t like “we shall not sacrifice strategy for expediency, brother” before shooting something so much it explodes in a shower of alien blood and guts. Some of the most lush visuals of the show, paired with unapologetically bloody and over-the-top action, Warhammer 40,000: Space Marine 2 reminds my why I love games – especially bombastic, indulgent, obnoxious ones. After a slow Gamescom that feels very lacking in the triple-A space, I can’t tell you how much of a relief it was to venture over to Focus Entertainment’s booth and rip and tear my way through the grimdark future. Sometimes, you just need a game that’s big and dumb and fun.
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